![]() ![]() In the US market, the previously rather stagnant genre has experienced a recent revival with the entry of Beatstar, and new games like Dislyte experimenting with rhythm game elements, bringing much-needed fresh gusts of wind to the market. When looking at the 2022 Q2 top 500 revenues at the time of writing, the Japanese mobile rhythm game market is roughly nine times as big as in China and 39 times as big as in the US, to give you a sense of the scale. ![]() According to GameRefinery data, music/band is the fourth biggest subgenre occupying a 6,25% market share in the Japanese iOS gaming market (top 500 games) in Q2 so far. It’s no surprise that the genre is especially alive and well in the cradle of rhythm games, Japan. Still, rhythm games live on, and at the end of a long line of formats ranging from the original Japanese arcade cabinet games like Beatmania to titles like Guitar Hero with instrument-like controllers, high-quality music games are now also widely available as free-to-play mobile games. Since the heyday of rhythm games in the late 90s and 00s, the genre has seen quite a decline in popularity in the Western markets.
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